INCUBASE Studio
First employee → Group President
I joined as the first employee and helped build the company from its earliest operating stage. Following an initial US$1M funding round, the group grew to approximately US$10M in annual revenue in 2025, four years after it began.
~US$10M2025 group revenue
4 yearsfrom the start
30core team members
I led a core team of 30 across commercial strategy, financial planning, marketing, and international operations. My work included expansion into Malaysia and Japan, joint ventures in Hong Kong, strategic investment negotiations, and the commercial and operational delivery of experiences including The Big Bounce Asia Tour.
I negotiated our first independent INCUBASE Arena location in Hong Kong and its commercial model. I built AI-assisted demand estimates to guide exhibition size and merchandise strategy, and modeled longer-term Arena economics to assess expansion.
SELECTED WORK · DECISIONS & LEARNINGSBuilding a touring model for fandom experiencesRead selected workClose selected work+
01 Observe
Strong demand for Japanese anime, comics, and games did not automatically make a local exhibition viable. Curation and production costs, venue availability, and rent made individual launches expensive. We developed touring exhibitions to share development costs across markets. The company’s One Piece exhibition was staged 10 times.
02 Understand
I built AI-assisted models to estimate patronage by country, using comic circulation, fanbase estimates, and social-media and fan-page audiences alongside our ticket sales, marketing response, and merchandise data. These estimates informed my recommendations on exhibition size and commercial strategy.
Our working formats ranged from larger ticket-led experiences above 10,000 sq ft to compact exhibitions below 3,000 sq ft. I advocated downsizing niche titles and putting more emphasis on exclusive merchandise and repeat visits, matching the investment to the audience in each market.
03 Build
I negotiated the first independent INCUBASE Arena location in Hong Kong and its commercial model. A consistent venue gave us reusable exhibition infrastructure, a showroom, and a place to develop and test new experiences.
As a team, we iterated designs to reduce the exhibits that needed transporting, favoring easy-to-ship components and easier-to-fabricate setups—such as projection mapping in place of large shipped statues. Local partners brought venue access and market expertise, helping lower production, management, and operating costs while we concentrated on curation and development.
04 Learnings
Reusing infrastructure could make a permanent Arena more efficient over time than repeated pop-ups. But rent and staffing continued between events: the model needed meaningful cost savings and sustained interest in successive IPs at the same location.
After modeling a longer-term profit and loss forecast, I advised against a full Arena rollout across Asia without demonstrated sustainability, a clear cost advantage, or guaranteed local-partner resources. Some markets underperformed. That reinforced the need to test each location’s economics and repeat demand before expanding.
- Group PresidentJan 2025–Feb 2026
- General ManagerJan 2023–Dec 2024
- Assistant General ManagerDec 2021–Dec 2022
Strategic AdvisorSince Mar 2026
An advisory relationship following my operating tenure.